When all of the lights in the blue circle turn on, the player's rank increases, and a light in the orange circle turns on. Upon completing a mission, some of the blue lights in a circle in the middle of the table turn on. The "fuel" lights go out one by one at a time interval, and can be re-lit by having the ball go over them, or all at once by going up the launch ramp again. It was later bundled with Windows NT, Windows 98, Windows ME, Windows 2000, and Windows XP 32-bit, after which it disappeared forever. A customer used their support contract to ask how to change among the three levels of play in Space Cadet Pinball.My proudest achievement of Windows XP was fixing the game so it didn’t consume 100 CPU.People keep asking if it can be brought back. Missions end either by being completed, or by being aborted due to running out of "fuel", as indicated by the lights in the passage that passes under the launch ramp. 3D Pinball for Windows Space Cadet was a digital table released in 1995 as part of the Microsoft Plus upgrade package for Windows 95. Space Cadet Pinball has a special place in the hearts of many Windows enthusiasts. Some missions involve a number of steps which must be completed in sequence. Each mission has a set number of things for players to do, such as hitting the "attack bumpers" (which are a set of four bumpers at the top of the table) eight times (this is the "target practice" mission). Players accept a mission by hitting "mission targets" which select which mission they will take, and by going up the "launch ramp". Players can attain nine different ranks (listed from lowest to highest): Cadet, Ensign, Lieutenant, Captain, LT Commander, Commander, Commodore, Admiral, and Fleet Admiral. The table features the player as a member of a space fleet that completes missions to increase rank.
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